332
14 CFR Ch. I (1–1–19 Edition)
Pt. 60, App. C
T
ABLE
C1A—M
INIMUM
S
IMULATOR
R
EQUIREMENTS
—Continued
Entry No.
QPS requirements
Simulator levels
Information
General simulator requirements
B
C
D
Notes
6.f. ............
The simulator must have operational landing
lights for night scenes.Where used, dusk (or
twilight) scenes require operational landing
lights..
X X X
6.g. ...........
The simulator must have instructor controls for
the following:
(1) Visibility in statute miles (kilometers) and
runway visual range (RVR) in ft. (meters).
(2) Airport or landing area selection
(3) Airport or landing area lighting
X X X
6.h. ...........
Each airport scene displayed must include the
following:
(1) Airport runways and taxiways
(2) Runway definition
(a) Runway surface and markings
(b) Lighting for the runway in use, including
runway threshold, edge, centerline, touch-
down zone, VASI (or PAPI), and approach
lighting of appropriate colors, as appropriate
(c) Taxiway lights
X X X
6.i. ............
The simulator must provide visual system
compatibility with dynamic response pro-
gramming.
X X X
6.j. ............
The simulator must show that the segment of
the ground visible from the simulator flight
deck is the same as from the helicopter
flight deck (within established tolerances)
when at the correct airspeed and altitude
above the touchdown zone.
X
X
X
This will show the modeling accuracy of the
scene with respect to a predetermined posi-
tion from the end of the runway ‘‘in use.’’
6.k. ...........
The simulator must provide visual cues nec-
essary to assess rate of change of height,
height AGL, and translational displacement
and rates during takeoffs and landings.
X
6.l. ............
The simulator must provide visual cues nec-
essary to assess rate of change of height,
height AGL, as well as translational dis-
placement and rates during takeoff, low alti-
tude/low airspeed maneuvering, hover, and
landing.
X X
6.m. ..........
The simulator must provide for accurate por-
trayal of the visual environment relating to
the simulator attitude.
X
X
X
Visual attitude vs. simulator attitude is a com-
parison of pitch and roll of the horizon as
displayed in the visual scene compared to
the display on the attitude indicator.
6.n ............
The simulator must provide for quick confirma-
tion of visual system color, RVR, focus, and
intensity.
An SOC is required.
X X
6.o. ...........
The simulator must be capable of producing at
least 10 levels of occulting.
X X
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