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333 

Federal Aviation Administration, DOT 

Pt. 60, App. C 

T

ABLE

C1A—M

INIMUM

S

IMULATOR

R

EQUIREMENTS

—Continued 

Entry No. 

QPS requirements 

Simulator levels 

Information 

General simulator requirements 

Notes 

6.p. ...........

Night Visual Scenes. The simulator must pro-

vide night visual scenes with sufficient 
scene content to recognize the airport, the 
terrain, and major landmarks around the air-
port. The scene content must allow a pilot to 
successfully accomplish a visual landing. 
Night scenes, as a minimum, must provide 
presentations of sufficient surfaces with ap-
propriate textural cues that include self-illu-
minated objects such as road networks, 
ramp lighting, and airport signage, to con-
duct a visual approach, a landing, and air-
port movement (taxi). Scenes must include 
a definable horizon and typical terrain char-
acteristics such as fields, roads and bodies 
of water and surfaces illuminated by heli-
copter landing lights.

X X X 

6.q. ...........

Dusk (Twilight) Visual Scenes. The simulator 

must provide dusk (or twilight) visual scenes 
with sufficient scene content to recognize 
the airport, the terrain, and major landmarks 
around the airport. The scene content must 
allow a pilot to successfully accomplish a 
visual landing. Dusk (or twilight) scenes, as 
a minimum, must provide full color presen-
tations of reduced ambient intensity, suffi-
cient surfaces with appropriate textural cues 
that include self-illuminated objects such as 
road networks, ramp lighting and airport 
signage, to conduct a visual approach, land-
ing and airport movement (taxi). Scenes 
must include a definable horizon and typical 
terrain characteristics such as fields, roads 
and bodies of water and surfaces illumi-
nated by representative aircraft lighting (e.g., 
landing lights). If provided, directional hori-
zon lighting must have correct orientation 
and be consistent with surface shading ef-
fects. Total scene content must be com-
parable in detail to that produced by 10,000 
visible textured surfaces and 15,000 visible 
lights with sufficient system capacity to dis-
play 16 simultaneously moving objects.

An SOC is required. 

X X 

6.r. ............

Daylight Visual Scenes. The simulator must 

have daylight visual scenes with sufficient 
scene content to recognize the airport, the 
terrain, and major landmarks around the air-
port. The scene content must allow a pilot to 
successfully accomplish a visual landing. No 
ambient lighting may ‘‘washout’’ the dis-
played visual scene. Total scene content 
must be comparable in detail to that pro-
duced by 10,000 visible textured surfaces 
and 6,000 visible lights with sufficient sys-
tem capacity to display 16 simultaneously 
moving objects. The visual display must be 
free of apparent and distracting quantization 
and other distracting visual effects while the 
simulator is in motion.

An SOC is required. 

X X 

6.s ............

The simulator must provide operational visual 

scenes that portray physical relationships 
known to cause landing illusions to pilots.

X  For example: short runways, landing ap-

proaches over water, uphill or downhill run-
ways, rising terrain on the approach path, 
unique topographic features. 

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