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79 

Federal Aviation Administration, DOT 

Pt. 60, App. A 

the horizontal axis and amplitude on the 
vertical axis. The airplane data and flight 
simulator data should be presented in the 
same format with the same scaling. The al-
gorithms used for generating the flight simu-
lator data should be the same as those used 
for the airplane data. If they are not the 
same then the algorithms used for the flight 
simulator data should be proven to be suffi-
ciently comparable. As a minimum, the re-
sults along the dominant axes should be pre-
sented and a rationale for not presenting the 
other axes should be provided. 

(2) Interpretation of results. The overall 

trend of the PSD plot should be considered 
while focusing on the dominant frequencies. 
Less emphasis should be placed on the dif-
ferences at the high frequency and low am-
plitude portions of the PSD plot. During the 
analysis, certain structural components of 
the flight simulator have resonant fre-
quencies that are filtered and may not ap-
pear in the PSD plot. If filtering is required, 
the notch filter bandwidth should be limited 
to 1 Hz to ensure that the buffet feel is not 
adversely affected. In addition, a rationale 
should be provided to explain that the char-
acteristic motion vibration is not being ad-
versely affected by the filtering. The ampli-
tude should match airplane data as described 
below. However, if the PSD plot was altered 
for subjective reasons, a rationale should be 
provided to justify the change. If the plot is 
on a logarithmic scale, it may be difficult to 
interpret the amplitude of the buffet in 
terms of acceleration. For example, a 1

×

10

¥3

 

g-rms

2

/Hz would describe a heavy buffet and 

may be seen in the deep stall regime. Alter-
natively, a 1

×

10

¥6

g-rms

2

/Hz buffet is almost 

not perceivable; but may represent a flap 
buffet at low speed. The previous two exam-
ples differ in magnitude by 1000. On a PSD 
plot this represents three decades (one dec-
ade is a change in order of magnitude of 10; 
and two decades is a change in order of mag-
nitude of 100). 

N

OTE

: In the example, ‘‘g-rms

2

is the math-

ematical expression for ‘‘g’s root mean 
squared.’’ 

7. S

OUND

S

YSTEM

 

a. General. The total sound environment in 

the airplane is very complex, and changes 
with atmospheric conditions, airplane con-
figuration, airspeed, altitude, and power set-
tings. Flight deck sounds are an important 
component of the flight deck operational en-
vironment and provide valuable information 
to the flight crew. These aural cues can ei-
ther assist the crew (as an indication of an 
abnormal situation), or hinder the crew (as a 
distraction or nuisance). For effective train-
ing, the flight simulator should provide 
flight deck sounds that are perceptible to the 
pilot during normal and abnormal oper-
ations, and comparable to those of the air-

plane. The flight simulator operator should 
carefully evaluate background noises in the 
location where the device will be installed. 
To demonstrate compliance with the sound 
requirements, the objective or validation 
tests in this attachment were selected to 
provide a representative sample of normal 
static conditions typically experienced by a 
pilot. 

b. Alternate propulsion. For FFS with 

multiple propulsion configurations, any con-
dition listed in Table A2A of this attachment 
should be presented for evaluation as part of 
the QTG if identified by the airplane manu-
facturer or other data supplier as signifi-
cantly different due to a change in propul-
sion system (engine or propeller). 

c. Data and Data Collection System. 
(1) Information provided to the flight simu-

lator manufacturer should be presented in 
the format suggested by the International 
Air Transport Association (IATA) ‘‘Flight 
Simulator Design and Performance Data Re-
quirements,’’ as amended. This information 
should contain calibration and frequency re-
sponse data. 

(2) The system used to perform the tests 

listed in Table A2A should comply with the 
following standards: 

(a) The specifications for octave, half oc-

tave, and third octave band filter sets may 
be found in American National Standards In-
stitute (ANSI) S1.11–1986; 

(b) Measurement microphones should be 

type WS2 or better, as described in Inter-
national Electrotechnical Commission (IEC) 
1094–4–1995. 

(3) Headsets. If headsets are used during 

normal operation of the airplane they should 
also be used during the flight simulator eval-
uation. 

(4) Playback equipment. Playback equip-

ment and recordings of the QTG conditions 
should be provided during initial evalua-
tions. 

(5) Background noise. 
(a) Background noise is the noise in the 

flight simulator that is not associated with 
the airplane, but is caused by the flight sim-
ulator’s cooling and hydraulic systems and 
extraneous noise from other locations in the 
building. Background noise can seriously im-
pact the correct simulation of airplane 
sounds and should be kept below the airplane 
sounds. In some cases, the sound level of the 
simulation can be increased to compensate 
for the background noise. However, this ap-
proach is limited by the specified tolerances 
and by the subjective acceptability of the 
sound environment to the evaluation pilot. 

(b) The acceptability of the background 

noise levels is dependent upon the normal 
sound levels in the airplane being rep-
resented. Background noise levels that fall 
below the lines defined by the following 
points, may be acceptable: 

(i) 70 dB @ 50 Hz; 

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